Today's new roll out of Catastrophe X includes the following additions and improvements.
Improved Battle User List
The battle interface has always had a user list, but it was hidden in a tab. Such important information ought to be available at a moment's notice, which is why you will now find a small user list at the bottom-right of your map display, right above the chat console.
New Map: Rotary
This new three-player map has a central battle area, plus energy-rich side routes to each opponent.
Other Improvements
Your login information should now be saved even when I deploy a new version of the game.
There will now be fewer blog timeouts at the Capital. Moreover, new blog posts now show up in real time in the Capital, and highlight the tab to get your attention.
I have reduced the size of the chat console in battles. In my opinion, it was occupying too much playing area.
I have fixed a problem that prevented consoles from staying scrolled down to the newest entry.
Friday, April 6, 2012
Wednesday, April 4, 2012
New Craft, New Map, and Much More
Today's Catastrophe X release includes the following additions and improvements.
New Craft: Particle Cannon
The particle cannon costs 15 blue to deploy and is stationary. When straddling a blue tile, the cannon's attack inflicts 7 damage on a single tile in its large range. When not straddling a blue tile, damage is reduced to 1. The attack costs 10 blue to command.
New Craft: Particle Cannon
The particle cannon costs 15 blue to deploy and is stationary. When straddling a blue tile, the cannon's attack inflicts 7 damage on a single tile in its large range. When not straddling a blue tile, damage is reduced to 1. The attack costs 10 blue to command.
New Map: Subversion
This new two-player map features an energy-rich island that can only be incorporated into your deployment zone if you have made special preparations in your detachment. Green and blue energy tiles are noticeably absent.
Craft Changes
Medicraft: Repair action now does +8 health per tile instead of +2 health per tile, and costs 5 green instead of 2 green, 2 blue, 2 white. The craft now costs 5 green to deploy instead of 5 green and 5 blue. Moving is now free instead of 1 green and 1 blue.
Regenerator: Regenerate action now does +5 health per tile instead of +3 health per tile, and costs 15 green instead of 15 green, 10 white. The craft now costs 10 green to deploy instead of 4 green, 4 blue, 3 white.
Map Changes
Command uplinks in Tetrad have been pushed away from the center to make defense easier.
I also fixed an alignment problem with the top-left command uplink on the Flake map.
Bug Fixes and Minor Changes
Fixed the bug that would execute the deployments by defeated players on 3+ player maps.
Fixed the bug that would freeze portions of the UI when a player was defeated in 3+ player maps.
Players can now view five profiles at once, instead of three.
When an event occurs on a hidden tab, it is now highlighted bright yellow to get your attention.
Looking Forward
There are still some nasty bugs in the game that bring down the server and halt user input. I am doing my best to track these down and eliminate them. Unfortunately, they are difficult to reproduce, and therefore difficult to debug. I'm on it.
I have also started moving the battle functionality to the new framework. I will do this gradually and behind the scenes over the next week or so. Once transitioned, I will be able to add new features to the battles at a much faster pace.
Tuesday, April 3, 2012
A Plea for Help
I am very happy to see that Catastrophe X has developed a solid core player base over the past week. There is now a growing group of regulars, and I am impressed by the skill that I see in both battle and detachment design.
I am having a problem though. There is often a lack of upcoming battles, and many new players simply leave as a result. To try and grow the community, I am currently spending the majority of my day engaging newcomers in battle. I do enjoy helping new players, but it prevents me from improving the game as quickly as everyone would like.
I would like to ask for help in the following way:
1. Please host battles. Preferably just leave an upcoming battle hosted all the time and keep an eye on it for activity (ideally unrated with the default settings). New players are usually looking to dive right in to a battle, and when there are none hosted they often leave.
2. Please help newcomers learn the game. Don't just destroy them. I would like Catastrophe X to be a friendly and open community, so let's all put our egos aside and teach people the game.
If we work together, within a week or two we can have significantly more skilled opponents to battle against, and the game will be more fun for everybody. Moreover, I will be freed up to spend more time on development, so we will have more cool new features, crafts, and maps.
For what it is worth, I will need game moderators relatively soon, and I will be looking for players who have contributed positively to the community. I know that's a bit of a a vague, hand-wavy promise for the future, but it's a sincere one.
Thank you, and more soon!
I am having a problem though. There is often a lack of upcoming battles, and many new players simply leave as a result. To try and grow the community, I am currently spending the majority of my day engaging newcomers in battle. I do enjoy helping new players, but it prevents me from improving the game as quickly as everyone would like.
I would like to ask for help in the following way:
1. Please host battles. Preferably just leave an upcoming battle hosted all the time and keep an eye on it for activity (ideally unrated with the default settings). New players are usually looking to dive right in to a battle, and when there are none hosted they often leave.
2. Please help newcomers learn the game. Don't just destroy them. I would like Catastrophe X to be a friendly and open community, so let's all put our egos aside and teach people the game.
If we work together, within a week or two we can have significantly more skilled opponents to battle against, and the game will be more fun for everybody. Moreover, I will be freed up to spend more time on development, so we will have more cool new features, crafts, and maps.
For what it is worth, I will need game moderators relatively soon, and I will be looking for players who have contributed positively to the community. I know that's a bit of a a vague, hand-wavy promise for the future, but it's a sincere one.
Thank you, and more soon!
Monday, April 2, 2012
Craft Changes, Tab Highlighting, and More
I have just released a new version of Catastrophe X with a variety of improvements and fixes.
First off, I have made a number of changes to existing crafts in an attempt to improve balance and make some of the previously useless crafts more viable. Looking forward, I will be focusing more on creating new crafts.
- Arrow damage has been increased from 1 to 3 and deployment cost has been reduced from 5 to 4 red.
- Spitfire deployment cost has been increased from 3 grey to 6 grey.
- Falconcrafts have been reduced from 3 damage to 2, but now hit 3 tiles instead of 1 (see image below).
With today's release, you will also find that the navigation tabs at the top of the game highlight when there is activity on a hidden screen. This will help you monitor a number of screens without constantly switching back and forth.
I have also made a number of other fixes and improvements:
- I believe that I have fixed the "selection bug" (where nothing pops up when clicking on the battle map). If you still experience this problem please PM me.
- I can now deploy a new version of the game without disconnecting players on the old server (which would, for example, discard changes to any detachments being edited).
- There is no more error message when you press Done twice in battle.
- Private messages are now sent when you press the enter key.
- Fixed the host recognition bug in battles so that hosts can now silence players and observers.
More soon!
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