I have spent the last few days polishing up the UI. As part of this, I have renamed the Server screen to the Hub screen, which I think better communicates its purpose. In addition, clicking on your display name at the top-right now brings up your Headquarters screen. The headquarters screen doesn't contain much right now, but down the road it will display your army, detachments, maps, and so on.
I have also made adjustments to some of the craft definitions. As players have started using custom detachments, it's become obvious that craft need to be better balanced. I would like to ensure that there is a diverse set of winning strategies, and that winning strategies involve armies with combinations of craft rather than only one type of craft. Achieving balance will be an ongoing effort.
Today's craft changes:
- Strikers, launch pads, fighter bases, and generators take more space in detachments.
- It is more expensive for buildcraft to create generators.
- Added the Arrow craft, which has a large moving range but a weak attack.
Looking forward, I am going to priorize building a larger, more balanced set of craft with much more diverse capabilities. Right now too many craft have the same basic move and attack capabilities, and in order to implement some of my new craft ideas I will first need to make the action system more flexible. More on this soon.
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