Wednesday, April 4, 2012

New Craft, New Map, and Much More

Today's Catastrophe X release includes the following additions and improvements.

New Craft: Particle Cannon

The particle cannon costs 15 blue to deploy and is stationary. When straddling a blue tile, the cannon's attack inflicts 7 damage on a single tile in its large range. When not straddling a blue tile, damage is reduced to 1. The attack costs 10 blue to command.



New Map: Subversion

This new two-player map features an energy-rich island that can only be incorporated into your deployment zone if you have made special preparations in your detachment. Green and blue energy tiles are noticeably absent.



Craft Changes

Medicraft: Repair action now does +8 health per tile instead of +2 health per tile, and costs 5 green instead of 2 green, 2 blue, 2 white. The craft now costs 5 green to deploy instead of 5 green and 5 blue. Moving is now free instead of 1 green and 1 blue.

Regenerator: Regenerate action now does +5 health per tile instead of +3 health per tile, and costs 15 green instead of 15 green, 10 white. The craft now costs 10 green to deploy instead of 4 green, 4 blue, 3 white.

Map Changes

Command uplinks in Tetrad have been pushed away from the center to make defense easier.

I also fixed an alignment problem with the top-left command uplink on the Flake map.

Bug Fixes and Minor Changes

Fixed the bug that would execute the deployments by defeated players on 3+ player maps.

Fixed the bug that would freeze portions of the UI when a player was defeated in 3+ player maps.

Players can now view five profiles at once, instead of three.

When an event occurs on a hidden tab, it is now highlighted bright yellow to get your attention.

Looking Forward

There are still some nasty bugs in the game that bring down the server and halt user input. I am doing my best to track these down and eliminate them. Unfortunately, they are difficult to reproduce, and therefore difficult to debug. I'm on it.

I have also started moving the battle functionality to the new framework. I will do this gradually and behind the scenes over the next week or so. Once transitioned, I will be able to add new features to the battles at a much faster pace.

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