Yesterday and today have been largely about organization. With my to do list approaching twenty pages, it was difficult to decide which tasks needed to be given priority. I've spent time organizing my documentation and lists, and I have published a revised development roadmap.
I have also deployed a number of changes:
- Players now receive an automatic +1 to each energy type every tick. This way newer players aren't up a creek if they deploy something other than a generator or a reactor with their initial allotment of energy.
- I have added a Missile Silo craft to the game, which can perform long range, high-damage attacks. However, the craft is very costly.
- I fixed a bug that was causing damage to be inflicted on incorrect tiles. The bug only affected certain craft certain orientations, so it didn't rear its head too often.
- I've enabled text selection throughout the game. I had previously disabled it because I found accidental selections annoying, but blocking selections ended up being even more frustrating.
- I made some behind-the-scenes changes that should help with the overall stability of the game.
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