Since
Catastrophe X was brought online in August of last year I have spent
almost all of my development hours adding peripheral features like
player profiles, ratings, and forums. Although these features are
important, it is time to focus to developing the core gameplay
experience to ensure that Catastrophe X is engaging and rewarding to play.
To
that end, I will be working on balancing existing crafts and creating
new, interesting crafts. I will also be improving the
behind-the-scenes framework for defining crafts so that more complex
crafts can be implemented, such as crafts with intermittent
behaviours, charge-ups, cool-downs, and more.
I
am open to ideas, so don't hesitate to contribute either in the blog
comments or in the forums.
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