Friday, March 23, 2012

Focusing on Gameplay


Since Catastrophe X was brought online in August of last year I have spent almost all of my development hours adding peripheral features like player profiles, ratings, and forums. Although these features are important, it is time to focus to developing the core gameplay experience to ensure that Catastrophe X is engaging and rewarding to play.

To that end, I will be working on balancing existing crafts and creating new, interesting crafts. I will also be improving the behind-the-scenes framework for defining crafts so that more complex crafts can be implemented, such as crafts with intermittent behaviours, charge-ups, cool-downs, and more.

I am open to ideas, so don't hesitate to contribute either in the blog comments or in the forums.

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