Upcoming Battle Overhaul
I have spent the past day overhauling the upcoming battle screen. This was mostly a behind-the-scenes update since I needed to re-code upcoming battles using the new client-server framework. As a result of the switch, the user list now shows connected/disconnected indicators and ratings for all players in the upcoming battle. While I was poking around, I also revamped the center console interface to display the battle particulars in a more usable format.
Since this was a total re-code, it's possible that I introduced some bugs. If you notice anything not working properly please drop me a line.
New Craft: Sniper Cluster
Sniper Clusters are stationary crafts with a long-range, top-priority, low-damage, single-tile attack. The attack is relatively expensive, but useful against threats such as remote mines due to its range and high priority.
Larger Tetrad Map
After releasing the Tetrad map a couple days ago, it was found to be too small for enjoyable four-player battles. With today's deployment I have made the map larger.
Bug: Selecting a Map Tile
There is an unresolved bug in battles where the map occasionally stops responding to clicks (i.e. when you click on a craft to select it, nothing pops up). This is obviously a serious issue, but I haven't been able to track down the problem just yet. With today's deployment I have added some logging that will hopefully allow me to correct the problem.
If you run into this problem, you can reload the page to fix it. You will be able to resume your battle with no penalty.
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